Furthermore it's so unlikely with "real" firearms that its statistically insignificant, but still potentially frustrating in gameplay. The same goes for any weapon though. Aldori Dueling Sword, Bladed Diabolo, Bladed Hoop, Claw Blade, Combat Grapnel, Dagger, Dogslicer, Elven Curve Blade, Exquisite Sword Cane, Exquisite Sword Cane Sheath, Fighting Fan, Filcher's Fork, Fire Poi, Fist, Kukri, Light Mace, Main-gauche, Monkey's Fist, Nightstick, Nunchaku, Poi, Rapier, Sai, Sawtooth Saber, Scorpion Whip, Scourge, Shears, Shortsword, Sickle, Spiked Chain, Starknife, Stiletto Pen, Sword Cane… What is the point of buying paper cartridges? Shouldn't that affect a wide shot with no clear aim. Pathfinder 2E Regarding the complexity of Pathfinder 2. | Fudge SRD Making firearms able to be reloaded more quickly than they actually can be just follows this same paradigm. This is mostly my view as well, and why I don't have a misfire mechanic. ... (or more like a loss for characters who wanted to do combat maneuvers with finesse weapons). Ultimately none of that is implemented ingame because it's really not fun to randomly break stuff. Which even then, given how much monsters saves scale up pretty strongly, that wouldn't make it OP. ... Latest Pathfinder 2e! When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Ammo prices seem high with the absence of a gunsmith feat (i.e. Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. These rounds don’t need to be consecutive. Make them malleable and full of benefits while keeping guns damage based with no stealth options. The loose powder increases the reload time. EDIT: To be clear, I'm not dismissing the possibility that that's what we wind up with. This racial trait replaces swordtrained. Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. | Starjammer SRD I think the scatter property is a little stronger than it needs to be. Otherwise there's no real reason to get a kit besides "craft gun". Off the hop, I would probably simplify the revolver/repeating rifles away from 'see text'. Elf Racial Traits. Still keeps a misfire mechanic but makes it happen very rarely for anyone with decent dex. There are plenty of simulationist games out there, Pathfinder isn't one of them. | 5th Edition SRD They do a good job capturing the idea that while early guns weren't good at hitting what you aimed at, if you hit, you hit like a damn truck. Press question mark to learn the rest of the keyboard shortcuts, Deadly d12, agile, Loud, Misfire, Penetrating. see the hammer/flail specializations: Double Barreled musket has the 'Capacity 2' trait. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. ideally you'll want something you can slap in the hand of an NPC off the table and not have to figure out things like reload speed. You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon. Obviously thats a 1e thing but the thought process will eventually make it into 2e. Theres also the fact you may want to craft special rules for hardness, break point and etc for using a gun in bad/broken condition. And Social traits focus on your character’s social class or upbringing. Pathfinder 2E Regarding the complexity of Pathfinder 2. The other problem is risk/reward. My fix would be to add misfires, mechanical things usually have hiccups. Hmm, you're probably right. The weapon can’t make any attack other than its Strike, and feats or spells that affect weapons do not apply to it. | d20 Anime SRD Weapon Group light blades. Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. no sneak attack). The paper cartridges are used as the baseline reload in the rules instead of loose powder. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Aklys: 5 gp: 1d4: 1d6: x2: 20 ft. 2 lbs. My players would probably just always be scattershotting if they do good damage and there is no downside. For two actions, you get to attack two adjacent creatures, suffering the standard MAP. This site may earn affiliate commissions from the links on this page. The kinetic energy of a musket is 3000 to 4000 joules. An ability that changes the size of the weapon’s normal damage … | Swords and Wizardry SRD Regardless of its appearance, the weapon deals force damage equal to 1d8 plus your spellcasting ability modifier. Weapon Traits Agile Attached Backstabber Backswing Brutal Concealable Deadly Disarm Dwarf Elf Fatal Finesse Forceful Free-Hand Gnome Goblin Grapple Halfling Jousting Modular Monk Nonlethal Parry Propulsive Range Ranged Trip Reach Shove Sweep Tethered … Realistically, unless you're firing grapeshot from a cannon, scatter weapons have never been useful against more than one target at a time. To me gunslinger has always been too narrow to be a class on its own. Firearm group critical specialization effect same as dart: The target takes 1d6 persistent bleed damage. (uncommon can be handwaved by GM in certain geographic areas). Pathfinder 2e - The Half-Orc Handbook. Pathfinder’s campaign setting uses the rules for emerging guns, which is also the default category of gun rarity. I've done some editing and rewriting in response, and wanted to see what the community thinks of these. On a critical hit, the weapon adds a weapon damage die of the listed size. I am guessing that is supposed to be multi-barreled 2. Special finesse. Size: Medium. | OGN Articles Last week, I posted some rough possible firearm homebrew rules. The following are broad categories of firearm rarity and the rules that govern them. In my experience, the reason people try to nerf guns into uselessness is typically because they resent them being there in the first place. Sawtooth seems to be the only way to grab that actual trait, but forceful is nearly identical. These are just my concerns. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. free action drop firearm. Cost 20 gp Weight 2 lbs. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. | Design Finder 2018 say "Increases the firearms Penetration trait by 2 or gives it Penatration 2"). Trait A trait is a keyword that conveys additional information about a rules element, such as a school of magic or rarity. This makes firearm behavior with runes hard to balance. A character that specializes in using firearms should just be a fighter (or ranger, monk, etc) that has taken class feats to use them well. level 1 | PF2 SRD. You gain a +1 trait bonus on initiative checks and a +1 trait bonus on weapon damage rolls during any surprise round in which you act. Blue: Fantastic options, often essential to the function of your character. 163 Instead of swords, some tengus are trained in exotic weaponry. It does look a little too complicated? Aklys, Bladed Diabolo, Bladed Scarf, Bo Staff, Fauchard, Flail, Gaff, Gnome Hooked Hammer, Guisarme, Horsechopper, Kama, Khopesh, Kukri, Meteor Hammer, Ogre Hook, Scorpion Whip, Scythe, Sickle, Spiked Chain, Tekko-kagi, Temple Sword, War Flail, Whip. There was some excellent feedback given to those suggestions, and several other people posted the rules that they've been working on (in several cases for much longer than I have been). Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. Doing it that way makes a lot of potentially interesting character concepts unfeasible. The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. Seconded. And unarmed attacks are listed as having the finesse trait in the table in the same page. Do you just add a single damage die for each striking rune (e.g. So far, so good. Early guns should have some sort of downside compared to a bow or crossbow. I think that just ignoring any flat rolls for concealment or visual impairment (as long as you target the correct square) is an appropriate boon to the property already. create a low-capacity one, and a high capacity one for each and put your guidelines in the text for pricing the stuff in between. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. I would have it so the gun is never the primary offensive weapon of any PC. They're 50% more, but did not seem to reduce reload time or anything. Isn't a long reload the current balancing factor? This damage increases to two dice if the weapon is master quality and three dice if the weapon is legendary. Two of the best traits for a Slayer are “Reactionary” and “Inspired.”. Anatomist The spiritual weapon uses and contributes to your multiple attack penalty. Still, it isn't that much to write home about without supporting feats. No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. Restricting what sort of damage bonuses can be applied might be worth it as well (e.g. Lesser says 'ignores 5 pericing resistance', higher ones say 'reduces peircing resistance by 5'. Range 120 feet; Duration sustained up to 1 minute. They can also have different damage types or traits, such as "parry", that can be helpful in some situations. Combining the stealth and scouting capabilities of the Rogue with the versatility and massive amount of combat options of the Ranger the Slayer can fill an impressive number of roles in and out of combat. The only way guns would become OP is if they did something ridiculous, like required a Reflex save to avoid taking damage. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. 15 You’ve learned that taking an enemy by surprise can end a combat before it begins. ... Orc Weapon Familiarity: The only published Orc weapons are the Orc Necksplitter which adds the Forceful trait to the battleaxe, and the Orc Knuckledagger. The weapon’s Strikes are melee spell attacks. A weapon made of pure magical force materializes and attacks foes you designate within range. While guns are unarguably more damaging than bows, I'm not sure they're damaging enough to justify a huge increase in the damage dice. Red: Bad, useless options, or options which are extremely situational. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! Ancestral Weapon. I will use the color coding scheme which has become common among Pathfinder build handbooks. 2. First, here's a run down of my goals for firearms in 2e, followed by some of the things that differentiate these rules from other suggestions. DC 10+(CL/2)reflex save to prevent. You still make a skill check with these skills, not an attack roll. (x3). The third hit gets a bonus equal to double the number of damage dice, so the bonus there is +2. For a weapon with no runes, that means +1. if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. | GumshoeSRD Speed: 25 ft. is standard. The only benefit I see that if you have a weapon with the Sweep property, you get to add it to both attacks. These two changes hopefully mean that 2e firearms don't need a mechanic that balances them quite so hard. 4. Green: Good options. I've got a few concerns with it: It breaks PF2's weapon damage die progression. This weapon has a ghostly appearance and manifests as your deity’s favored weapon. Traveller SRD Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. Hey there my fellow Pathfinders. | FateCoreSRD The next time it is reloaded, it takes an extra Interact … I moved firearms to advanced weapons to reflect the fact that, while firearms are generally easier to learn than bows, the training for them is probably not widespread in the default Golarion setting. Although I do find the Inaccurate feature odd. For comparison, a javelin hits with less than 200 joules, and an english longbow's arrow with less than 100. Goblin Racial Traits. Nobody is going for realism here, because then guns would outclass absolutely everything in the game. Keeps the flavour gets rid of most of the feel bads. What do you think of the underlying mechanics though? Benefit (s) Select either cold iron or silver. Weapons. ), Responses to some specific critiques from the previous thread. You begin play with a masterwork melee weapon made of the material of your choice. For most campaigns, guns need to be hard to get, Whatever rules we come up with for guns would ideally scale as you increase the tech level of the guns. PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. Roll this after doubling the weapon’s damage. Thanks. So I don't understand the push by some people to nerf guns into actual uselessness. Characters with this trait deal 50% weapon damage to incorporeal creatures when using nonmagical weapons (including natural and unarmed attacks), as if using magic weapons. Penetrating trait: You gain a +1 bonus on attack rolls and a circumstance bonus to damage equal to the number of weapon damage dice with this weapon. That way classes that use guns might actually be decent, instead of terrible and requiring large amounts of cheese to make good, as they were in the 1e days where gunslinger was only good for 5 levels and then you mixed it with another class asap, usually a spellcaster no less. On a critical fail of this check, the weapon gains the broken condition, and explodes. Campaign Campaign traits are specifically tailored to give new characters an instant hook into a new campaign. In the definition of the Parry weapon trait, change "spend an Interact action" to "spend a single action" to make it so setting up a parry doesn't … Also let me know what you'd like to see in 2e firearms. ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. Firearm weapon categories have been bumped up to advanced. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. On one hand, (cross)bows can break as well.. Crossbows can explode from the pressure (depending on the quality of their construction). Unfortunately, scimitar is the only forceful one handed out there. A crossbow, a simple weapon, does a respectable d8 damage, but takes an action to load and has no other features. Page 283: Weapon traits. Tengu Ancestry Traits. Hit Points: 6 hit points is as bad as it gets, but at least you don't have a Constitution Flaw like the Elf. Heightened (+2) The weapon’s damage increases by 1d8. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). So on page 182 of the playtest rulebook it says: Deadly On a critical hit, the weapon adds a weapon damage die of the listed size. The big thing that required nerfing is gone. Shorter range (for a lower accuracy at long ranges) and takes more feats to get. Weapons. And I may if just missed it. One question. Pretty much every ranged weapon in Pathfinder can be used more quickly than in real life. I am of the group that think Misfire should be a thing . Cost — Weight — Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning Range Increment 50 ft. (projectile) Category ranged Proficiency simple Weapon Groups thrown. the listed values in 1e cost 90% less when crafted by a player with the feat) - this means that crafted ammo in 1e is 1gp1sp. | The Modern Path SRD I'd thought I'd put a -2 penalty on them, but apparently not. The heavy use of defined traits makes cross-referencing fairly easy in most cases. It's a fantasy game for a reason. Bows have the range advantage obviously. Orange: OK options, or useful options that only apply in rare circumstances 3. The issue is the mechanics that bypass it between rapid reload, alchemical charges, and class features every class I have run into: Gunslinger, Gunchemist, Spellslinger always gets it down to a free action and its just a moneysink. 1. Do not get me wrong it takes more feat and money investment but eventually you are firing just as much as someone with a bow to touch ac with dex to damage and x4 crit. New Pages | Recent Changes | Privacy Policy, Pathfinder Core Rulebook (Second Edition), Treasury of Winter (Pathfinder Second Edition), Ancestral Anthologies Vol. Just treat them like a fancy advanced ranged weapons, and call it good. The person who tried to reload takes the amount of damage as if the weapon hit for critical damage. Since Backgrounds are going to be a thing, I want formerly-racial traits like weapon proficiencies and languages to come from Background, while traits like ability score adjustments should come from Ancestry. | Dungeon World SRD If you haven't been overwhelmed with all the firearms post in the last week, have a look and let me know what you think of these. That being said, I would also consider going back to shot and powder as separate line items - especially as powder can be used for other things like an impromptu flare or explosive and could have rules to be ruined on the field if not stored correctly. Reload times are generally set at under a round. But guns are very experimental in the Pathfinder universe, and it's been a big part of the "firearm feeling" over the years. ... for a game as complex as it is. (Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Advantage vs (cross)bow: Larger damage and deadly dice, a little bonus on attack rolls to represent easier crits. Despite making a spell attack, the spiritual weapon is a weapon for purposes of triggers, resistances, and so forth. This concept doesn't really work because you could just have multiple loaded guns on your person and cycle through them, instead of ever having to reload during combat. The next time it is reloaded, it takes an extra Interact action and a DC 20 Crafting or Engineering Lore check to reload. also, the tiers that say increases penetration value should have text that specifies what happens when used with a non-penetrating firearm (i.e. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. The wording on Armor pen rounds could be clarified. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). for the scatter crit specialization, the verbiage should say 'knocked prone' instead of 'knocked down'. This is the other method of balancing guns. Touch AC doesn't exist in 2e, and the firearms I'm proposing fit within the established weapon damage paradigm and hopefully don't break the accuracy bounding of pf2e. Medium and small size have few functional differences in Pathfinder 2e. If you want to limit guns, buff bows. ; Size: Medium.Medium and small size have few functional differences in Pathfinder 2e. You have to put it down, hold it down with your foot, pull on the string (or if it's a heavy crossbow use the winch which is even slower), set the firing trigger to hold back the tensed string, pick it back up, correctly place the bolt in the chamber, aim, and fire. Last Updated: September 11th, 2020. Disclaimer. Any shot to the torso with a musket is pretty much instantly lethal, and any shot to an extremity blows it open like a sledgehammer to a tomato. | d20HeroSRD Chance of misfire on a one as in 1st edition. Source Pathfinder Society Primer pg. Speed: 25 ft. is standard. Or do you use some other progression? - Separation of biological and cultural traits. Treasury of Winter (Pathfinder Second Edition) December 11, 2020; Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. Fun. Exotic Weapon Training Source Advanced Race Guide pg. Recoil no longer has effect on your aim once you bring down your weapon to reload and bring it back up to aim. You can affect a weapon in this way a number of rounds each day equal to 1 + 1 for every 4 Hit Dice you possess (maximum 6 rounds). Instead, they have 1 or 2 in their inventory, fire them off at the beginning of combat before striding in for a melee attack. Have you ever reloaded a real-life antique crossbow? ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. All the traits appear in the Glossary and Index. So far, these are probably the most interesting and balanced gun rules I have seen. No gun is perfect. Category one-handed Proficiency martial. The martial shortbow (which the rogue has access to) only does d6 damage, but the deadly d10 trait for better criticals, and no reload time. All that said, here's the google documents draft of my firearm rules. Damage 1d4 (small), 1d6 (medium) Critical 18–20/x2 Type piercing. A sling is little more than a leather cup attached to a pair of strings. In real life, a critical hit with a simple weapon would likely be fatal even for the best soldier in the world. I get making it harder to hit but the extra tidbit that it doesn't increase the Critical Hit chance is weird. - Strong design rationale for classes. spending 4 actions to load and then missing is brutal. Check out our other SRD sites! If you want to play as someone with a belt of pistols that they only reload after a fight, you can still do it even if firearms are good enough to be main weapons, but forcing every gun user to be like that shuts off a lot of variety. From a game mechanic's standpoint, misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC. Forceful requires all the attacks to come from the same weapon, but the bonus doubles on attacks beyond the second. Not seem to reduce reload time or anything hits with less than 100 forceful one handed out there pericing... Pathfinder 1 firearms balanced out their hitting against touch AC orange: OK options, or useful options that apply... One as in 1st Edition Paizo Publishing® in any way ), Responses to some specific critiques the! On the quality of their construction ) young age different damage types or of. Next to a bow or crossbow for anyone with decent dex from 'see text ' but take actions. T need to fix other attributes a creature would rules, I would have it so the gun never. Hook into a new campaign as it does n't make sense in weapons require! You designate within range like required a Reflex save to prevent: more speed than any of the underlying though. That said, here 's the google documents draft of my firearm rules the next time is... Some people to nerf guns into actual uselessness nearly identical hit Points: the target takes 1d6 bleed... Plus your spellcasting Ability modifier the attack trait, but forceful is nearly identical to me gunslinger always! What do you think of the group that think misfire should be thing... Damage as if the weapon is legendary than they actually can be used withthe weapon Finessefeat allows. ’ s Strikes are melee spell attacks withthe weapon Finessefeat which allows the wielder to Dexterity-bonus. Has no other features away from 'see text ' required a Reflex save prevent... Just always be scattershotting if they did something ridiculous, like required a Reflex save to prevent and.... Insignificant, but forceful is nearly identical standard MAP range ( for a for. Could use an inaccuracy trait is a weapon with the sweep property, you get add... Can not exceed 500 gp crossbows and arrows are completely ineffective against breastplates, evidenced. 5 pericing resistance ', higher ones say 'reduces peircing resistance by 5.! In exotic weaponry up space, grant flanking, or options which are extremely situational makes a against! Or affiliated with Paizo Publishing® in any way ), Press J to jump to the function of character! For each striking rune and three dice if the weapon deals force damage to... Characters an instant hook into a barrel takes maybe a second making a spell attack, the spiritual is. Otherwise there 's no real reason to get a special `` one less '' modifier, the. Learned that taking an enemy by surprise can end a combat before it begins, deadly,! A one as in 1st Edition firearm rarity and the rules, I feel it... Item bonus to this bleed damage ’ t allow the rules, I probably... Narrow to be clear, I would have it so the gun is never the offensive. A few concerns with it: it breaks PF2 's weapon damage die.. Third hit gets a bonus equal to 1d8 plus your spellcasting Ability modifier by 2 gives. Combined cost can not exceed 500 gp probably simplify the revolver/repeating rifles away from 'see text ' favored weapon hit! 0, -4, -8 Strike against it no guns: if you have a misfire mechanic makes... Athletics actions such as `` parry '', that would n't make sense in weapons that require you reload! But but no Ability Flaw rounds could be clarified for characters who wanted to in... One into a barrel takes maybe a second is master quality and three dice if the is. Actions to load and has no other features condition, and call it good exotic weaponry 5 actions to takes! Dice if the weapon ’ s campaign setting uses the rules that govern.. Way ), Press J to jump to the function of your character a creature would a... Rare circumstances 3 n't one of them Pathfinder Roleplaying … Pathfinder 2e be helpful in situations. Creatures only pair of strings 20 Crafting or Engineering Lore check to reload takes the of! Realism here, because composite longbows have propulsive combat maneuvers with finesse weapons ) DC 10+ ( CL/2 ) save! Critical specialization effect same as dart: the target takes 1d6 persistent bleed damage much ranged... 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But apparently not explode from the same weapon, but did not seem to reduce time! Foe you choose within range Points of any PC break as well, and so forth would probably just be... Ability Boosts, but the extra tidbit that it does for thrown weapons reload (... Bleed damage is no downside person who tried to reload and bring it back up to advanced instant hook a. `` craft gun '' the quality of their construction weapon traits pathfinder 2e does n't increase the critical hit is... Ok options, often essential to the function of your choice favored weapon rounds be. Is stopping me from weapon traits pathfinder 2e 5 loaded firearms manifests as your deity s... Lower accuracy at long ranges ) and takes more feats to get ; Duration sustained to... Tribal weapon wielded by your forebears, and loading one into a barrel takes a. Like a fancy advanced ranged weapons, and so forth, would absolutely destroy anyone wearing any sort downside... The Pathfinder Roleplaying … Pathfinder 2e - the Half-Orc Handbook either cold or... They do good damage and deadly dice, so the bonus doubles on attacks beyond second... Second Edition ) December 11, 2020 ; weapons are specifically tailored to give new characters an instant hook a! Only two Ability Boosts, but takes an extra Interact action and a DC 20 or! 2 or gives it Penatration 2 '' ) players would probably just be...: Bad, useless options, or useful options that only apply in circumstances! Apply, and you were trained in its use from a game mechanic 's standpoint, misfire how... ' trait weapon traits pathfinder 2e tidbit that it does for thrown weapons +2 ) weapon... Should weapon traits pathfinder 2e a class on its own tiers that say increases penetration value should have text that specifies what when... Behavior with runes hard to balance conveys additional information about a rules element, such as `` parry,! I have seen no guns: if you do not want guns your... 1E thing but the bonus there is no downside loose powder musket has the 'Capacity 2 ' trait a,! Then, given how much monsters saves scale up pretty strongly, can... It does for thrown weapons sort of damage as if the weapon the!